It is possible to force the game to reward certain specific weapon mods as a daily reward, instead of receiving a random mod.Do avoid cashing in your mod reward if you've just recently gone Infamous, or request a mod for one of the few reputation 0 weapons provided by various DLCs, if you own any. You can only pick items for weapons you have currently unlocked.However, weapon mods that have not reached 2 or more in stock seem to have higher chances and will drop before weapons mods that are in surplus. The max 2 limit from regular card drops does NOT apply to this reward system.Only card and The Butcher Mod Pack 2 items can drop, not achievement unlockables or those gained from Gage packages.Monthly: Click on the Stat Boost icon or Team Boost icon to get the respective boost mod.Weekly: Click on the mask icon to get the shown mask.Daily: Clicking the weapon mod button will give a new screen where you can scroll between the various weapon categories, the actual weapon for which to roll for an item, and then from which DLC you want an item drop (the base game displaying as 'Normal'), or you can leave that unspecified ('All').Click on the money icon to claim the money (20k for daily and 140k for weekly).Note: The Stealth Bonus screen has higher priority, so if finished in stealth, only the sound can be heard.Īfter this if you load Crime.Net (both offline or online), click the Side Job button and go to the completed job (it will be orange) Daily safehouse challenges won't require you to redeem them, they will automatically give their reward upon completion. Stealing all the weapons in Firestarter will trigger the sound when all loot bags are secured, while completing a designated number of contractor jobs will trigger the sound during the completion screen. A cheering sound effect will be played based on the requirements of the challenge. If you've completed a challenge, during the day ending screen it will read 'Side Job completed! Go to Crime.Net to claim your rewards' (safe house dailies excluded). It does not matter at what time of the day/week the jobs were completed, a new one will become available starting the next increment of time. Monthly challenges, all involving completing a particularly tough challenge, will award players with choosing between either a Stat Boost, a modification that grants a marginal boost to a weapon's performance, or a Team Boost, a modification that increases the amount of money and XP everyone in the lobby gets.Īs the names suggests, each daily job can only be done once per day, weekly jobs once per week, and monthly jobs once per month.Note these can only be infamous items gained from card drops, not the items gained from progressing on the Infamy grid. Weekly challenges, usually fairly difficult achievements, will award players with cash and a pre-defined Infamy item.
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